| Author |
Message |
|
Mnemo
HIEROPHANT OF DESTINY
Joined: 30 Jun 2009, 21:35 Posts: 711
|
 Re: APB
|
| 14 Jul 2010, 07:40 |
|
 |
|
Mnemo
HIEROPHANT OF DESTINY
Joined: 30 Jun 2009, 21:35 Posts: 711
|
 Re: APB
They've posted about making Vehicle handling more responsive as well as increasing the weight of vehicles (especially the Nulander Pioneer, woo!) - but that they will keep some cars with a higher level of threshold of entry, so as to reward people who put the time into mastering the driving. Also, found this - it's a few days old (it doesn't look like that anymore), but I thought my character's "Aah, I can't look at it"-look is priceless 
Attachments:
myeyesdmobile.jpg [ 379.91 KiB | Viewed 134 times ]
|
| 15 Jul 2010, 23:37 |
|
 |
|
Mnemo
HIEROPHANT OF DESTINY
Joined: 30 Jun 2009, 21:35 Posts: 711
|
 Re: APB
"Other issues" Jericho wrote: 1. Make the chat box opaque A lot of people have been complaining that they miss important information in the chat box because of the transparent background, so we''ll be looking to improve readability in this area.
2. Stop solo players getting into the back seat of a car (and be smarter for grouped players) A big favourite in the dev team as well. The current plan is to have solo players always get into the driver''s seat, regardless of which door they''re at, and have players in groups get into the front seat unless they are absolutely positively aimed at the back door.
3. Fix the big 4x4 cars to stop being easily pushed over by the small cars (esp. the Pioneer) This is being worked into our current rebalance of vehicle handling and will be rolled out to PTW shortly.
4. More clothing storage We''re currently looking at how much we can safely increase this in the current system, and as part of a longer-term solution are looking at a ''stash'' system to let players store a much larger amount of stuff overall.
5. Missions with a 5-minute capture & hold (like Siren Song) should reduce the timer if you have no opposition. We're actually looking to remove any of these kinds of stages in the unopposed sections of missions.
6. VOIP HUD personal indicator, maybe with an audio cue locally as well Just a little visual or audio reminder to make sure you know whether or not you''re broadcasting.
7. Spawning. The spawn system seems adept at placing players in the line of fire of opponents quite frequently or miles away from where the action is. Improving this really means adding more spawn points, which is something we''re actively engaged in. We''re hoping to have this situation improved and up on PTW for testing in the next few weeks.
8. Escape missions. The proverbial hot potato. Great when it works and sucks when it doesn''t. We have a number of different ideas for how to improve these missions and I''ll post some up in this forum in due course.
9. Zoning into a district while at Notoriety 3/4 and immediately being dispatched against. If we end up removing bounty missions as part of the matchmaking revamp, this issue will go away. If not, we''ll add a ''safety'' timer to prevent players being bountied against straight away (unless they commit further crimes).
10. Muting other peoples'' music playback when in the editors Annoying, yes. We''re looking into it now.
11. More graphics options (32 bit) This is constantly being worked on. I''ve asked our technical lead to make a post about the future for 32-bit O/S options in this forum, so watch for it soon.
12. A decal mirroring option for the vehicle editor A popular request, definitely on our to-do list for the near future.
13. No missions should be ‘farmable’ due to limitless time (e.g. Breadcrumbs) These missions have all been changed and the changes are going through our QA process now.
14. Better death camera Another popular one internally as well as in the community. A revamp to the death cam is definitely on the cards, so watch out for more information on this soon. Source: http://eu.apb.com/forums/showthread.php ... post468505
|
| 15 Jul 2010, 23:47 |
|
 |
|
Derky
Site Admin - Pink Loc
Joined: 29 Jun 2009, 16:28 Posts: 854 Location: Rotherham - UK
|
 Re: APB
How dare you diss the D-Pink-A-Thing!
I changed it into a re-make of the Baywatch car now. Though I stopped using it as its sheer acceleration has killed me 20-30 times so far....
D
_________________ You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.
|
| 16 Jul 2010, 08:19 |
|
 |
|
Mnemo
HIEROPHANT OF DESTINY
Joined: 30 Jun 2009, 21:35 Posts: 711
|
 Re: APB
here's a laugh: http://www.thehumanavatar.com/Some poor sod who has decided to allow the internet to "style" him as an APB character! He's had his hair cut, he's been piereced and he's been tattoed, so the worst is over... but still ^^ If nothing else, go vote for the Killer Clown (stage 4 page has the voting) :p
|
| 21 Jul 2010, 23:18 |
|
 |
|
Weasy
Murloc
Joined: 19 Apr 2010, 19:59 Posts: 28 Location: Edinburgh, Scotland
|
 Re: APB
Steam Punk's winning by a country mile though.
The voting is definitely leaning towards causing him as much pain and humiliation as possible. My faith in the human species is at an all time high.
|
| 22 Jul 2010, 01:58 |
|
 |
|
Cardinal
Joined: 03 Jul 2009, 17:46 Posts: 426 Location: Bolton, U.K.
|
 Re: APB
The D-mobile is excellent. If I saw a cop or crook chasing me in a car like that in real-life, I would shoot myself in the head.
Anyway...
How are the driving controls in this game? I'm used to playing these games on a console. Do you use the keyboard/mouse?
I heard there were adverts on the radio. How annoying are the adverts?
What makes the game addictive?
Can you solo?
Is it a system hog?
_________________ Rarely updated musings: http://twitter.com/SEMacDowall
|
| 22 Jul 2010, 08:18 |
|
 |
|
Mnemo
HIEROPHANT OF DESTINY
Joined: 30 Jun 2009, 21:35 Posts: 711
|
 Re: APB
Driving controls similar to the need for speed underground games (in my opinion), meaning that it's fairly arcade-like, simple controls (W for accelerate, S for deccelerate, A/D for turning, space for e-break), but it takes a while to get used to the handling (DK isn't really a bad driver, it's more that I tend to hog the driving so he's not had as mich practice! ^^ is a bit reckless though  The driving is designed to be easy for anyone to get started, but there being room for players who master the driving to dominate bad and inexperienced drivers. (and some of the sports cars are pretty much bricks on ice  ) The ads are not bad - they are supposed to play one advert every third hour while you are on a loading screen (never while actively playing), but... I have not heard a single one sofar. I love the customization, the driving and most if the weapons are balanced in such a way that if get dominated by anitger player, you cn usually do something about (get into close range of snipers, long range of shotguns, use cover better, etc. All weapons have a characteristic - the trick is to learn how yours work and how to outplay other weapons and players. You can solo, but it doesn't bring out the best in the game - there are no combat NPCs, so there is no PvE, at all - you will always get matched against other players. Back later for more.
|
| 22 Jul 2010, 09:20 |
|
 |
|
Derky
Site Admin - Pink Loc
Joined: 29 Jun 2009, 16:28 Posts: 854 Location: Rotherham - UK
|
 Re: APB
It's a bit of a system hog I find. My laptop can't handle the game properly so I need to use Top's. I think that's more than anything down to my old processors and them being over(fucked)clocked beyond belief.
You can solo, but you will end up in a group for missions which is seamless, you either call for backup for you accept a mission that has a group on it all ready. You are not forced to group with the same people though.
Driving, as Mnemo said is much better than the pics of my driving skills are potrayed :p
D
_________________ You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.
|
| 22 Jul 2010, 10:19 |
|
 |
|
Mnemo
HIEROPHANT OF DESTINY
Joined: 30 Jun 2009, 21:35 Posts: 711
|
 Re: APB
APB must be run on a 64 bit system, or you'll lose out on a lot of performance, and textures will automatically be downscaled.
It is a bit of a hog, but should be ok to run on most dual-core,(or better), 4gb+ RAM machines with a semi decent graphics card. Personally, with my pretty good pc, I have very rarely had any stuttering even at max settings (though 16x AS got a bit much)
|
| 22 Jul 2010, 10:28 |
|
 |
|
Derky
Site Admin - Pink Loc
Joined: 29 Jun 2009, 16:28 Posts: 854 Location: Rotherham - UK
|
 Re: APB
Mnemo wrote: APB must be run on a 64 bit system, or you'll lose out on a lot of performance, and textures will automatically be downscaled.
It is a bit of a hog, but should be ok to run on most dual-core,(or better), 4gb+ RAM machines with a semi decent graphics card. Personally, with my pretty good pc, I have very rarely had any stuttering even at max settings (though 16x AS got a bit much) yeah, my laptop ois 32BIT and it ran like a dog. Top's is 64BIT and works fine. This is a major need. I've never lagged or had FPS issues on Top's lappy. So mine has been retired for now :p D
_________________ You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.
|
| 22 Jul 2010, 10:48 |
|
 |
|
Mnemo
HIEROPHANT OF DESTINY
Joined: 30 Jun 2009, 21:35 Posts: 711
|
 Re: APB
Does that answer your questions, anything else you want to know, or we were unclear on? Mnemo wrote: http://www.thehumanavatar.com/ FYI: The clothing part is up :p
|
| 22 Jul 2010, 21:29 |
|
 |
|
Pocari
Murloc
Joined: 16 Oct 2009, 16:01 Posts: 121 Location: The Bad Place
|
 Re: APB
How well do you reckon it'll run on a C2D SU9300 (which is an ultra low voltage) w/ 4GB RAM and an ATI 4330 512mb?
_________________


|
| 23 Jul 2010, 15:06 |
|
 |
|
Mnemo
HIEROPHANT OF DESTINY
Joined: 30 Jun 2009, 21:35 Posts: 711
|
 Re: APB
Not sure, are you running win 7 (pref) or vista 64 bit? I'm using a i7 920, 6GB, ATI HD 5850, at pretty much maximum settings, and I've had no problems - other than this week, and that's server-side. D, what's your take on this? I'll see if I can find any APB forum post about what people are perceiving as "good enough". fwiw, Steam is listing the following: Minimum Quote: OS: Win XP Processor: Core 2 Duo, 2.13 GHz or equivalent Memory: 2GB RAM Video: NVidia GeForce 7800 256MB Hard Drive: 15GB Sound: DirectX 9 ... but that's definately a bit low (especially OS-wise) Recommended: Quote: OS Windows Vista /Windows 7 (We recommend a 64-bit operating system for the best experience) Processor 2.4GHz Core 2 Quad or Equivalent Memory: 4GB RAM Video: NVidia GeForce 8800 GTX 512MB or equivalent Hard Drive: 15 GB Sound: DirectX 9 Which sounds pretty reasonable to me.
|
| 23 Jul 2010, 18:15 |
|
 |
|
Derky
Site Admin - Pink Loc
Joined: 29 Jun 2009, 16:28 Posts: 854 Location: Rotherham - UK
|
 Re: APB
I think yours might be ok Poc. I am unsure. Its better than my work-horse so you should see better performance than me.
Can you get a trial from anywhere?
D
_________________ You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.
|
| 23 Jul 2010, 19:30 |
|
 |
|
Mnemo
HIEROPHANT OF DESTINY
Joined: 30 Jun 2009, 21:35 Posts: 711
|
 Re: APB
Derky wrote: Can you get a trial from anywhere? Nope, no trials yet.
|
| 23 Jul 2010, 20:08 |
|
 |
|
Mnemo
HIEROPHANT OF DESTINY
Joined: 30 Jun 2009, 21:35 Posts: 711
|
 Re: APB
Oh, and while I remember: If you decide to buy the game, make sure to get it from a reputable store (Steam, APB store, Amazon, etc) There has been a lot of shadier places selling Russian-EU APB keys as "EU" keys. The Russian keys are apparently cheaper as they do not include any gametime (or 20 hours? (EU includes 50 hours)), but the main problem is that if you have a Russian key, you can only buy RTW points (which you use to buy Gametime) from a Russian site... which only takes Russian payment options (apparently no international debit or credit cards...) But... as long as you get it from somewhere like Steam, APB Store or Amazon, you'll be safe from that problem 
|
| 23 Jul 2010, 20:17 |
|
 |
|
Cardinal
Joined: 03 Jul 2009, 17:46 Posts: 426 Location: Bolton, U.K.
|
 Re: APB
Thanks for the answers. I was curious because the other sources I read on the net were tearing into this game, but you guys seem to love it and it does seem appealing in some ways (not that I could afford it if I wanted it).
_________________ Rarely updated musings: http://twitter.com/SEMacDowall
|
| 24 Jul 2010, 15:36 |
|
 |
|
Mnemo
HIEROPHANT OF DESTINY
Joined: 30 Jun 2009, 21:35 Posts: 711
|
 Re: APB
The game is far from perfect - but... on the other hand, what MMOG launches like a perfect game?
It has it's problems for sure, the SMG is too powerful (probably getting fixed), Matchmaking tends to put you into unbalanced team (though this is largely because of people cheating the system - and they are making changes to fix it), performance since Punkbuster was turned on has been problematic (they are fixing it)...
but also other things - like they are very bad at telling you how things work, a lot of it is trial and error (like how arresting works, how driving works, etc).
But in the end, most of the time you lose to another group, you can exactly point at where you went wrong - where they outplayed you, and that to me, is a sign of a system that rewards skillfull play. ... and of course, it's very easy to get into crazy shit in APB, putting your car upside down ontop of a roof ("how the fuck did I end up here? :O ), the sudden hulk-smash/neo moments where you are suddenly like an angry god squishing all opposition (usually ends with you taking a moment to breathe going "Wow, how did I do that?! :O" )
I like it, but I hope they get the funds to fix the problems, improve on the core gameplay and add some of the promised features, rulesets and new districts.
... and that they stop working on the "chaos" ruleset, because that sounds like the dumbest, most worthless shit ever.
|
| 24 Jul 2010, 18:12 |
|
 |
|
Mnemo
HIEROPHANT OF DESTINY
Joined: 30 Jun 2009, 21:35 Posts: 711
|
 Re: APB
I have received trial keys (as I am awesome and have purchased gametime), The keys are good for 7 hours of Action District (or 5 days from activation - whichever comes fisrt) gameplay, and will allow you full access to the Social district (where you make designs, setup clothes, etc) for 5 days (from activation). Let me know if you are interested, and I'll look into how to get the key  (Also, Patch 1.3.1 should be coming soon, yay!)
|
| 03 Aug 2010, 20:22 |
|
 |
|
Derky
Site Admin - Pink Loc
Joined: 29 Jun 2009, 16:28 Posts: 854 Location: Rotherham - UK
|
 Re: APB
Patch is out today and I have also have trial keys.
D
_________________ You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.
|
| 03 Aug 2010, 22:17 |
|
 |
|
Mnemo
HIEROPHANT OF DESTINY
Joined: 30 Jun 2009, 21:35 Posts: 711
|
 Re: APB
"Only" 1.3.0! the weapon changes are in 1.3.1! That said, some pretty good fixes in 1.3.0 too - though it doesn't look like the vieo recording has been fixed... http://eu.apb.com/en/news/release-notes ... atch-notes
|
| 03 Aug 2010, 22:43 |
|
 |
|
Mnemo
HIEROPHANT OF DESTINY
Joined: 30 Jun 2009, 21:35 Posts: 711
|
 Re: APB
eeeh... http://kotaku.com/5612289/apb-developer ... or-layoffsBut RTW is saying (on the APB forums) : APBMonkey wrote: As we''ve announced we had to restructure the company to make it so that we can focus totally on APB.
APB is still going strong and we fully intend to support 100%. In fact we have a cool announcement coming this afternoon, so keep your eyes peeled APBMonkey wrote: [quote=Phoenix234745975] they aparently removed most of the programmers, coders etc for APB too, only keeping enough to make small fixes :/ There is no truth in this what so ever. [/quote] So... they are saying that it's not really a problem.
|
| 14 Aug 2010, 13:16 |
|
 |
|
Mnemo
HIEROPHANT OF DESTINY
Joined: 30 Jun 2009, 21:35 Posts: 711
|
 Re: APB
Also, @D: looks like 1.4.1 is the patch we've been waiting for: http://eu.apb.com/forums/showthread.php?t=64672APBMonkey wrote: We''re pleased to announce that the PTW is will be back online from Tuesday 17th!
The PTW (Public Test World) is where we get you, the players, to try out the latest changes and give us feedback before a patch goes live. With the return of the PTW we decided that you should try out the latest and greatest patch, 1.4.1! This isn''t just another set of bug fixes this is the beginning of some of the most fundamental changes to date. These are the APB features you''ve been waiting for!
So without further ado, enjoy a sneak peak of what to expect when we open the doors to the PTW next week!
Combat and Gameplay has been updated! Gameplay has been improved to produce a smooth, immersive, and skill-based combat.
* Vehicle handling has been improved. * All weapons have been rebalanced and now include recoil. * All weapons fire out to 100 meters. * All weapon audio has been updated. * Audio in marksmanship has been altered subtly. * Crouch is now client-side predicted. * Accuracy modifier on sprinting. * Accuracy now regains over time rather than instantly. * Weapons can be switched during the re-fire timer. * Default mouse sensitivity is lower. * Time for open world vehicle break-ins has been lowered from 10 to 3 seconds. * Arrest and Rescue times have been lowered. * Vehicle husks now block weapons fire. * Field of view is now weapon specific. * Hit VFX should now align with the direction of the weapons fire correctly. * Upon purchasing a new weapon players are offered the option to auto-equip that item.
Matchmaking Accepting missions and backup has now been replaced with a Ready/Not Ready setting which anyone who plays online games will be fairly familiar with. Each individual group member can toggle their status to ''Ready'' and when all players in the group are ''Ready'', the group as a whole is considered eligible for a match. The matchmaking system will then select a suitable mission/dispatch and automatically put the group on that mission. At the end of the mission, all players return automatically to ''Not Ready'' to allow time to re-supply, re-spawn cars etc. The group can then set themselves back to ''Ready'' for their next mission, allowing the group to set its own pace.
* Players can no longer deliver open -world items during missions. * Players who are low threat and playing solo will receive no dispatches against them and will instead join the group who are being dispatched against opposition. The exception being that solo players can still be dispatched against when a bounty is placed on them. * Bounty Missions are only generated as a result of witnessing by Enforcers * Criminal vs. Criminal Matches have been disabled
Information
* The /Help command has been added. This will now display the full list of slash commands available to players. * A new set of dynamic tooltips have been added to the loading screens in order to remind new and old players alike of some of APB''s more subtle features.
Mirroring Garage Decals Players are now able to mirror decals on both sides of a vehicle.
Advanced Graphics Options An advanced graphics menu has been added to the video settings page of the options menu. This sub-menu features the following graphical options:
* Dynamic Shadows * Environment Shadows * Ambient Occlusion * High-Quality Bloom * Distortion Value * Anisotropy * Anti Aliasing
VOIP Improvements We have made further improvements to the in-game VOIP system in order to address some of the issues players have been experiencing during play. These include:
* An issue where players lost VoIP when district switching has now been resolved. * PTT functionality has been improved. * Various VOIP related crashes have been resolved. * The accuracy of the VoIP status indicators has been improved. * Player- controlled microphone sensitivity options have been added.
Improved HUD Messaging We are reworking the way in which PvP kills are conveyed to the player. This will supply players with valuable information as to what weapons both opposing and friendly players are using, without the need to manually enter the scoreboard.
New Content We have introduced some fun new content for players to use in the form of clothing items, clothing presets, vehicle kits, vehicle presets, symbols, instrument packs and new songs. These additions comprise of the following:
* Trilby hat * Cowboy hat * Beret hat * 8 New preset outfits (one outfit per gender, per organization) * Pet Vet Shop symbol set * Zen Pack symbol set * Funky Beasts symbol set * 4 New vehicle body modding kits * 4 New vehicle presets (one preset per organization) * 4 New original songs created with the new instrument packs * New original song composed and produced by the UK music producer ‘Nocturnal’ * Nocturnal Instrument Pack: Bees Synth, DrumKit, Drum/Lead, Orchestra, OrchestraHit (OrchHit), Rise Synth, Bass, Sub Bass, Synth Arp(Arpergiator), StacString (Staccato String) * Wilson LeBoyce Instrument Pack: Guitar, Drum Kit, Organ, Bass, Clavinet * Simon Tran Instrument Pack: Bass, DrumKit, Harp, Lead synth, Strings, Synth * Double B InstrumentPack: DrumKit, Guitar, SFX, Synth_Bass, Synth_Lead * Britney BloodRose InstrumentPack: DrumKit, Bass, Guitar, Strings
To chat all about 1.4.1, you can now visit our new PTW Forums and leave us your feedback! Keep an eye on the forums next week as we''ll be announcing all the important details such as where to download the PTW client and how to use your existing characters!
|
| 14 Aug 2010, 13:17 |
|
 |
|
Derky
Site Admin - Pink Loc
Joined: 29 Jun 2009, 16:28 Posts: 854 Location: Rotherham - UK
|
 Re: APB
Excellent additions and changes. Really looking forward to that.
I've been looking around at the stuff on Kotaku and RTW seem to be playing it down. Let's hope it stays that way
D
_________________ You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.
|
| 14 Aug 2010, 14:30 |
|
 |
|
Who is online |
Users browsing this forum: No registered users and 1 guest |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|